Works
Unannounced #2
Unannounced #1
REALITY / REALITY Avatar
(WFLE,Inc)Assets processing tools, DCC tools development.
Role:
Technical Artist
Technologies used:
- Maya
- Maya Python Scripting
- QT
- Git
Pipeline Consultant / Development
Pipeline specific on-site technical support.
Service rendered:
- On demand DCC tools development.
- Coding practices / code quality consultant.
- Python script binarization.
- Various miscellaneous utilities.
Technologies used:
- Maya
- Maya Python Scripting
- System Python Scripting
- Maya Plugins
- Photoshop Scripting
- Cython
- Svn
- C++
Fight League
(XFLAG,Inc)Various in-game "Arrow Skills" effects.
Unity effect asset development/ effect tools development.
Role:
Effect Artist
Technologies used:
- Maya
- Unity
- CG/HLSL
- VisualStudio
- Git
- C#
Unannounced
Unity Shuriken effect assets development.
Unity effect tools development.
Role:
Effect Artist
Technologies used:
- Maya
- Unity
- CG/HLSL
- VisualStudio
- Git
- C#
The Legend of Zelda: Breath of the Wild
Landscape Modelling.
Landscape modelling tools, under WiiU platform environment.
Role:
Lanscape Modeller・Technical Artist(In-House)
Technologies used:
- Maya
- Maya Python Scripting
- Quixel Suite
- MudBox
モンスターストライク(モンスト) 「まだ見ぬ世界へ 篇」
Technical Animation
Role:
Technical Animator
Technologies used:
- Maya
- Vray
- FumeFX
- AfterEffects
爆走兄弟レッツ&ゴー!! ミニ四駆ワールドランナー
Custom maya exporter and export procedure.
Role:
TA
Technologies used:
- Maya Python Scripting
In-house Technical Development and Support
General company-wide technical support.
Offered various workflow insights, DCC user counseling and tool system implementation. Resulting in time saved, reduced cost, and general improvement production pipeline.
Systems-related service rendered:
- In-house SVN and GIT server (and their SSL certs)
- In-house FTP, SCP server, and associated user managements.
- Company redmine task tracker.
- Internal wiki system.
- Various in-house utilities (Python+QT)
Technologies used:
- CentOS
- Svn
- Git
- SQL
- Nginx
- Python
- RedMine
- Maya Python Scripting
- Maya Plugins
- Photoshop Scripting
- SSH
- SCP
- SFTP
Unannounced (Slot)
Real-time cutscene authoring for a amusement device.
Also responsible for coming up with technical solution to meet production deadline, as well as acting as tech support for artist-side systems. Such as production or one-shot DCC tools (mostly maya) solution or help setting up in-house SVN server etc.
Role:
Animator, Realtime Cutscene Editor
Technologies used:
- Maya
- Maya Python Scripting
- System Python Scripting
- [An In-House Authoring Tools]
- Photoshop Scripting
- Excel Processing
- Svn
聖闘士聖也すご技パーティーバトル
Production of low-poly character model/texturing, animation.
Responsible for in-house animation/texture variation and asset checking pipeline.
Role:
Animator・Modeller・Technical Artist
Technologies used:
- Maya
- Maya Python Scripting
- MotionBuilder
- Mudbox
- Photoshop
- Svn
- Unity
God Eater 2
Production of background object, texture assets, as well as whole set of background scene.
"Quality up" works (texture up-resolution, asset remake etc.) using previous title's scene resources.
Role:
Landscape Modeller
Technologies used:
- Maya
- Maya Python Scripting
- Photoshop
- Svn
Unannounced
Production of pre-rendered sprite assets.
Mainly 8 directional character animation, character/object effects, and landscape object animations.
Role:
Modeller・Animator
Technologies used:
- Maya
- Maya Fluids
- AfterEffects
- Photoshop
- Svn
Little Battlers eXperience Wars
Production and authoring of effect assets for per-character real time cutscenes.
Role:
Effect artist
Technologies used:
- Maya
- Photoshop
- PSP DevKit
Skills & Tools
Pipeline Programming
-
Maya Command/Deformer Plugins
-
Maya Python/Mel Scripting
-
Script Binarization/Cythonization
-
In-DCC/Standalone QT UI
-
Unity Editor Mode Scripting
-
Photoshop Scripting
Additionally:
- Custom PyInterpreter Support
- DCC Tool Unit Testing
- Pytest
- Python As System Batch
- Workflow Design Consulting
- Redis
- Remote Debug
- Remote Logging
- PyCharm
- Celery
- In-House Analytics
- SQLAlchemy
- Ninja
DCC Tools - Usage
-
Maya + Mudbox
-
3D-Coat
-
Vray
-
Unity Shuriken Effects
-
After Effects
-
Photoshop
-
Substance Painter
Additionally:
- Quixel Suite
- MotionBuilder
- Agisoft Photoscan
- FumeFX
- Substance Designer
- Maya Nucleus
- ZBrush
- MeshLab
- Clip Paint Studio
Programming - General
-
Python 2.7 / 3.5+
-
C#
-
C++
Domain Specific / DevOp
-
RHEL/CentOS
-
Django
-
Unity Runtime Development
-
HLSL / CG Shader Programming
-
VCS Setup and Maintenance
-
SQL (SQLite and PostgreSQL)
Additionally:
- Jinja2
- Web Scraping
- Numba
- Numpy/Scipy
- Apache SVN
- GIT+SSH
- Local Gitlabs
- Perforce
- Maya MEL
- Cython
Qualifications
- 日本語能力検定 N1
2012
- CGクリエイター検定
エキスパート2016 - CGエンジニア検定
エキスパート2017
Language
- English
- Japanese
- Thai
Interests
- Bouldering
- Archery
- PC Modding
- Raspberry Pi, Embedded
- Cython Experiments