Bantukul Olarn

Technical Artist・3D Generalist

Works

Unannounced #2

Unannounced
2018-Present

Unannounced #1

Unannounced
2017-2018

REALITY / REALITY Avatar

(WFLE,Inc)
IOS/Android
2017-2018

Assets processing tools, DCC tools development.

Role:

Technical Artist

Technologies used:

  • Maya
  • Maya Python Scripting
  • QT
  • Git

Pipeline Consultant / Development

Various Platforms
2017-2019

Pipeline specific on-site technical support.

Service rendered:

  • On demand DCC tools development.
  • Coding practices / code quality consultant.
  • Python script binarization.
  • Various miscellaneous utilities.

Technologies used:

  • Maya
  • Maya Python Scripting
  • System Python Scripting
  • Maya Plugins
  • Photoshop Scripting
  • Cython
  • Svn
  • C++

Fight League

(XFLAG,Inc)
IOS/Android
2015-2016

Various in-game "Arrow Skills" effects.

Unity effect asset development/ effect tools development.

Role:

Effect Artist

Technologies used:

  • Maya
  • Unity
  • CG/HLSL
  • VisualStudio
  • Git
  • C#

Unannounced

IOS/Android
2015-2016

Unity Shuriken effect assets development.

Unity effect tools development.

Role:

Effect Artist

Technologies used:

  • Maya
  • Unity
  • CG/HLSL
  • VisualStudio
  • Git
  • C#

The Legend of Zelda: Breath of the Wild

WiiU/SWITCH
2015-2016

Landscape Modelling.

Landscape modelling tools, under WiiU platform environment.

Role:

Lanscape Modeller・Technical Artist(In-House)

Technologies used:

  • Maya
  • Maya Python Scripting
  • Quixel Suite
  • MudBox

モンスターストライク(モンスト) 「まだ見ぬ世界へ 篇」

PV
2015

Technical Animation

Role:

Technical Animator

Technologies used:

  • Maya
  • Vray
  • FumeFX
  • AfterEffects

爆走兄弟レッツ&ゴー!! ミニ四駆ワールドランナー

IOS/Android
2015

Custom maya exporter and export procedure.

Role:

TA

Technologies used:

  • Maya Python Scripting

In-house Technical Development and Support

Various Platforms
2015 - 2017

General company-wide technical support.

Offered various workflow insights, DCC user counseling and tool system implementation. Resulting in time saved, reduced cost, and general improvement production pipeline.

Systems-related service rendered:

  • In-house SVN and GIT server (and their SSL certs)
  • In-house FTP, SCP server, and associated user managements.
  • Company redmine task tracker.
  • Internal wiki system.
  • Various in-house utilities (Python+QT)

Technologies used:

  • CentOS
  • Svn
  • Git
  • SQL
  • Nginx
  • Python
  • RedMine
  • Maya Python Scripting
  • Maya Plugins
  • Photoshop  Scripting
  • SSH
  • SCP
  • SFTP

Unannounced (Slot)

Slot
2014 - 2015

Real-time cutscene authoring for a amusement device.

Also responsible for coming up with technical solution to meet production deadline, as well as acting as tech support for artist-side systems. Such as production or one-shot DCC tools (mostly maya) solution or help setting up in-house SVN server etc.

Role:

Animator, Realtime Cutscene Editor

Technologies used:

  • Maya
  • Maya Python Scripting
  • System Python Scripting
  • [An In-House Authoring Tools]
  • Photoshop Scripting
  • Excel Processing
  • Svn

聖闘士聖也すご技パーティーバトル

IOS/Android
2014

Production of low-poly character model/texturing, animation.

Responsible for in-house animation/texture variation and asset checking pipeline.

Role:

Animator・Modeller・Technical Artist

Technologies used:

  • Maya
  • Maya Python Scripting
  • MotionBuilder
  • Mudbox
  • Photoshop
  • Svn
  • Unity

God Eater 2

PSVITA
2014

Production of background object, texture assets, as well as whole set of background scene.

"Quality up" works (texture up-resolution, asset remake etc.) using previous title's scene resources.

Role:

Landscape Modeller

Technologies used:

  • Maya
  • Maya Python Scripting
  • Photoshop
  • Svn

Unannounced

IOS/Android
2014

Production of pre-rendered sprite assets.

Mainly 8 directional character animation,  character/object effects, and landscape object animations.

Role:

Modeller・Animator

Technologies used:

  • Maya
  • Maya Fluids
  • AfterEffects
  • Photoshop
  • Svn

Little Battlers eXperience Wars

PSP
2013

Production and authoring of effect assets for per-character real time cutscenes.

Role:

Effect artist

Technologies used:

  •  Maya
  •  Photoshop
  • PSP DevKit

Skills & Tools

Pipeline Programming

  • Maya Command/Deformer Plugins
  • Maya Python/Mel Scripting
  • Script Binarization/Cythonization
  • In-DCC/Standalone QT UI
  • Unity Editor Mode Scripting
  • Photoshop Scripting

Additionally:

  • Custom PyInterpreter Support
  • DCC Tool Unit Testing
  • Pytest
  • Python As System Batch
  • Workflow  Design Consulting
  • Redis
  • Remote Debug
  • Remote Logging
  • PyCharm
  • Celery
  • In-House Analytics
  • SQLAlchemy
  • Ninja

DCC Tools - Usage

  • Maya + Mudbox
  • 3D-Coat
  • Vray
  • Unity Shuriken Effects
  • After Effects
  • Photoshop
  • Substance Painter

Additionally:

  • Quixel Suite
  • MotionBuilder
  • Agisoft Photoscan
  • FumeFX
  • Substance Designer
  • Maya Nucleus
  • ZBrush
  • MeshLab
  • Clip Paint Studio

Programming - General

  • Python 2.7 / 3.5+
  • C#
  • C++

Domain Specific / DevOp

  • RHEL/CentOS
  • Django
  • Unity Runtime Development
  • HLSL / CG Shader Programming
  • VCS Setup and Maintenance
  • SQL (SQLite and PostgreSQL)

Additionally:

  • Jinja2
  •  Web Scraping
  • Numba
  •  Numpy/Scipy
  •  Apache SVN
  •  GIT+SSH
  •  Local Gitlabs
  •  Perforce
  •  
  • Maya MEL
  •  Cython

Qualifications

  • 日本語能力検定 N1
    2012
  • CGクリエイター検定
    エキスパート
    2016
  • CGエンジニア検定
    エキスパート
    2017

Language

  • English
  • Japanese
  • Thai

Interests

  • Bouldering
  • Archery
  • PC Modding
  • Raspberry Pi, Embedded
  • Cython Experiments